skip the witches battles part.
Which the video helps doing, too. When that merry music kicked in before fastforwarding, I nearly freaked out, thinking it was actually in the OST...
The whole deal... At first I was like, "Oh joy, this looks almost like Urobuchi went out of his way to do Sayaka justice
". And then I was like, "Oh GREAT, of course he still has Walpurgis Night up his sleeve
". Just in time to remind us what a good ending estimates to in a Gen Urobuchi story.
But still, this is priceless.
One can hardly overestimate the existence of this game for MadoMagi fandom and especially for a Sayaka fan like me. Seeing her get over her crisis and regaining a purpose in life, bonding with Kyouko and fighting proudly is something I've wished for in vain. Even if this timeline is gone and buried in a mountain of Homura's other resets, even if Sayaka died here anyway - she died a heroic death with no despair burdening her.
Which, sadly, isn't even what seemed to happen in the final timeline... One sure has to praise the game's alternate ending nature, since what else could possibly make Gen go as far as this?
It's a tiny bit suspicious as canon (mostly because of Moemura whom I supposed to have dropped her pigtails and glasses exactly after the first three timelines), but oh well - not like we've got a clear picture of the timelines succession anyway (maybe the first issue of Magical Girl Kirara Magica will brush that up a bit?
), and not like the game seems to take this succsession TOO seriously anyway. This sight of Sayaka becoming a real fighter of justice and this KyoSaya fluff thrown in is probably the most we're ever getting canonically, so hey.
Thanks, Moichi, this video has made my day.
Meanwhile, I'm still in the first route... Got dragged into grinding Mami, forgetting this is the anime route. Ain't had such an amount of labour go to waste since FF7