Posting past Interviews thread [Looking for kind translator]

From my knowledge, 仮歌 (and the likes), a demo/sample track or song, usually just means the unfinished prototype version of what we consumers can hear in the end. It can be very different from the final thing in terms of arrangement and/or length but the main idea should stay.

You're right to say it's a YK version - she often gives vocalists demos sung by herself to let them know what she's roughly looking for (and she feels embarrassed about her own singing :XD: ).
In this booklet they literally call it a "sample track". (サンプル曲)

What I was wondering in my grumpy notes was if they were talking about this version specifically:
https://www.youtube.com/watch?v=COg2S4InUGQ
or something that precedes it.

As for the video storyboards, hmm, maybe I should change it to animatics? Hmm. But then again, I don't want to do more harm than good, lul.
TBH I think the colorful talk about the film scoring process (not her thought process) in print is kind of passe at this point because we got video footage of her working on SAO movies (in Music of SAO, PARADE docus or 7rules program) so we have an idea of what she's working to and with. (Even if the footage was recorded "just for show".)

Not to mention, thanks to ufotable's generosity, we have almost the entire KNK3 score in demo state from just before recording sessions (presumably) to compare to the final result...

PS. "Complete Works for the Garden of sinners" when? lol.
 
Last edited:
And I think things might have changed in recent years, but I remember that English track titles in numerous other works were also more than often not named by Kajiura in the first place.
Oh boy... Makes you start wondering what Kajiura actually titled herself in her discography, lol. (Outside of real songs.)
 
In this booklet they literally call it a "sample track". (サンプル曲)

What I was wondering in my grumpy notes was if they were talking about this version specifically:
https://www.youtube.com/watch?v=COg2S4InUGQ
or something that precedes it.
:stars:Might be the 'suite' described here:
https://gigazine.net/news/20131108-yuki-kajiura-20th-machiasobi11/
近藤:
梶浦さんと最初に打ち合わせをしたときに、いわゆるスケッチ的な『空の境界組曲』を作ってくれていて、聞いたときに「いいな、これはいける」と思いました。15分ぐらいのもので、この作品に対してどんな音楽を出してくるのかが詰め込まれていて、断片を拾い上げて大きくしたり縮めたりしたものが本編のサウンドトラックになっている事も多いです。組曲の段階で『空の境界』のメインテーマ曲はすでに入っていましたね。

G.Translate:
When I first met with Kajiura-san, she had created what you might call a sketch-like "Kara no Kyoukai Suite," and when I heard it, I thought, "This is good, this will work." It was about 15 minutes long, and it contained everything I wanted to come up with for this work. Often, fragments of it are picked up and expanded or shortened to make up the main soundtrack. The main theme song for "Kara no Kyoukai" was already included in the suite.

I'd imagine it sounded similar to that trailer track...
 
Last edited:
Fate/Zero printed texts translated by ours truly G..GLE TRANSLATE.

As it is a mostly automated translation, please do NOT treat this as the bible of what was actually said. There doesn't seem to be much super deep or nuanced stuff here so I feel the translations I ended up with read mostly safe. Of course some of it could always mean the complete opposite in reality, as it is a curated automatic translation at best. Just be weary of that.

Please also forgive "song" being used so much for pieces without vocals (automated translation from 曲). I may or may not fix it at some point...

THERE ARE SOME SPOILERS

Here goes... (You might want to first read the interview from Blu-ray box1 linked at the bottom, as it concerns the first season. Newtype interview deals with the 2nd season. OST liner notes are more of a short reminisce...)

Newtype, May 2012 interview
from May 2012
source (complicated): from photos on @Mistress Of The Obvious 's archive to other low quality uploads from other users there (that I could sadly not read fully) and eventually the already typed out version from acfun.cn/a/ac334279 (kudos) (while double checking with the earlier images I caught a few typos, but on some more complicated kanji that were unreadable I had to trust that human post...)
We were able to make the music blend more seamlessly into the story

Yuki Kajiura

―― I heard that you wrote a lot of new music for the second season. How many new songs are there?

I wrote about 20 new songs. In the second season, of course, we used some of the songs I wrote for the previous season, but all the new songs were created using the "film scoring" method.

―― Oh, really!

We created the music for the first episode using the "film scoring" method, and I think they really liked it. But when I received the music menu for the second season, all the new songs were "film scoring" songs. I was a little taken aback (laughs). That's because creating music using "film scoring" is not only difficult for us, but the animation staff also have to work considerably ahead of schedule. So I think the staff must have been prepared for that when they created the music menu.

―― How does creating music through "film scoring" change it?

Many people might think that "film scoring" would result in more flashy songs, but I think the advantage is that it allows you to subdue the music. By "film scoring," you can match it to the drama, so you can make the music exciting in exciting scenes and drop it down when it needs to. This ability to drop the music is important. It's easy to make flashy, assertive music, but it's difficult to make music that subdues the drama. Especially in "Fate/Zero," which is mainly a battle of wits, there aren't many flashy scenes that last for a long time.

―― How do you compose music when you're doing "film scoring"?

I always have the video playing while I'm creating music. What I was really grateful for this time was being given video with dialogue. When there's dialogue, I can create music from the dialogue itself. I can even start the music at the moment the dialogue fades out, and there's also the tone of the dialogue to consider. Whether the dialogue is said in a surprised voice or quietly, that changes the song as well. Different voice actors have different vocal ranges and pitches, too. It's great that I can create music while taking all of that into consideration. You could say the dialogue is the lead and the background music is the accompaniment.

―― That's an interesting perspective.

When you watch the video, you can see the tricks of director Aoki (Ei) and the staff. I'd think, "I bet they want me to play a song like this during this part." It might just be my imagination or hunch, but I get the impression that they're either going to build up the excitement or drop it off abruptly. I feel like I'm being cleverly guided by the director (laughs) as I create the music.

―― I'm looking forward to watching the broadcast. What kind of scenes did you mainly write the new song for?

I was able to write new songs for almost every episode. The part where I wrote the most new songs was definitely Kiritsugu's past. The atmosphere of the story changes drastically there. I wrote new songs, including a tropical-sounding song and a sniper-like (laughs) song.

―― According to the original work, the second season will likely involve characters leaving the story in each episode. What are your thoughts on that?

That certainly is the impression I get. However, in "Fate/Zero," the characters make their exits in a cool manner, so the music doesn't really build up the excitement that much. Therefore, the musical style isn't meant to "make you cry," but rather to evoke a sense of "emptiness." We created that atmosphere by skillfully creating pauses and letting the music sink.

―― Were there any unexpected or surprising things that happened while you were composing this time?

There wasn't anything particularly surprising in the main story, but... what was surprising was the opening song. I was in charge of the opening song sung by Kalafina this time, but actually, the first song I made was a really dark one (laughs). To match the story of the second season, I enthusiastically (laughs) created a tragic, fast-paced, scary song. However, it seems the staff wanted to clearly convey "hope for tomorrow" in the opening. So I remade it, and it became the current "to the beginning." The ending song sung by Haruna Luna is also a gentle and warm song. I think the opening and ending songs convey "salvation." Looking back now, I think that was the right choice.

―― I understand that Kajiura-san's work is now complete. How do you feel about composing for this project?

When you're creating music, you don't really have much contact with the animation staff. But, as was the case with "the Garden of sinners" movie series, when you create music by film scoring, you get to communicate quite closely with the staff, which I was happy about. I'm cheering you on from afar!

―― Please tell us about the highlights of the second season, both in terms of what to watch and listen for.

Just like the music in the first season, I think it's best if the music is barely audible. The visuals, dialogue, and music should blend together seamlessly, so much so that you only notice the music playing without realizing it. The second season, in particular, has such a fast-paced drama that once you start watching, you absolutely won't be able to stop, so I hope you enjoy it to the fullest. No matter how much you look forward to it, you can never expect too much!
grumpy notes:

Fate/Zero Original Soundtrack Liner notes
from September 20, 2017
Liner Notes

I am very pleased that the "Fate/Zero Original Soundtrack" will be released. When I pulled out the materials from when I was creating the background music for the first season, I saw "2011/07" written on them, and I was surprised to realize that it had already been six years... the memories of the music for "Fate/Zero" are still vivid in my mind. A grand story with a strong fantasy flavor, battle-hardened heroes, a dizzying tragedy, as a musician, there aren't many opportunities to encounter such a "rewarding" project, and all the songs I created with pure excitement are included here.

I've had the opportunity to perform some of the "Fate/Zero" background music at past "Yuki Kajiura LIVE" events, so this time I've rearranged several tracks and added them to the album as newly recorded "live arrangement versions." "Fate/Zero" music is incredibly fun to perform live, and there are many other songs I'd like to perform in the future. I hope you enjoy these as well.

If I were to talk about my memories of each song, mentioning the scenes in which they played, it would simply end up being a review of the work itself... so I've tried to delve into some of the songs that left a strong impression on me, mainly from the period when I was composing them. That being said, for "Fate/Zero," I was given the opportunity to create the music for the opening episode and many of the songs for the second season using what's called "film scoring," where I received the visuals first and then composed the music to perfectly match the scenes. As a result, there are quite a few songs that are directly linked to the scenes and left a lasting impression on me, and this is just a small selection of them.

As a viewer myself, I genuinely enjoyed this series, laughing and crying right up until the final episode. These songs were created as if grappling with the power of the original work, and I hope that you will enjoy them once again, along with the memories of the work.

Yuki Kajiura

Disc1 TR.1 ◆ Point Zero
This song was created to accompany the Heroic Spirit summoning scene in the first episode of "Fate/Zero." Film scoring involves meticulously matching the music to the scene while keeping dialogue in mind, so I memorized all the summoning lines at the time and chanted along when the episode aired (laughs). It has since been used in various scenes, and I myself now consider it the quintessential "Fate/Zero" song.

Disc1 TR.2 ◆ let the stars fall down
Since this work has quite a few battle scenes, there are many "battle songs," but this one was made to be a little more colorful. I liked this melody so much that I covered it with Kalafina under the title "Manten," and it was later used as the ending theme for episodes 18 and 19.

Disc1 TR.6 ◆ the battle is to the strong
While "Fate/Zero" mostly avoided a typical "band sound," this battle track was a bit more intense than usual. However, I thought it might ruin the atmosphere if it got too heated, so I added a touch of coolness with the chorus.

Disc1 TR.10 ◆ the beginning of the end
This song was written to match the opening scene of the first episode. While working on this song and "Point Zero" simultaneously, I solidified the motif for the "Fate/Zero theme."

Disc2 TR.1 ◆ fate to zero
The very first song I created for the "Fate/Zero" PV. It was later arranged and extended for the battle scenes, and it was, in a sense, the starting point of my image of the work for "Fate/Zero." The chorus motif at the beginning would appear in various places throughout the main story's background music, almost like a second theme.

Disc2 TR.5 ◆ dogfight
When creating film scores for songs like "dogfight" (both tracks), "mission," and other songs that play during battles or mission executions, the visuals sometimes change later, causing the songs not to play as scored, or they might play at different moments. However, the scoring effect is easily achieved through the contrast between exciting moments and dialogue scenes, making it quite enjoyable...

Disc2 TR.10 ◆ you are my king
This song was also created to match the scene with King Iskandar. With the dialogue already included, I was determined to make this song sound as cool as possible when people heard "Ararararaai!!!" I made so many versions that I've lost count, but as soon as I thought, "What if I turn this strings phrase into a chorus?", I knew it would work and decided on this track.

Disc2 TR.13 ◆ in a nightmare
Since this work features many scenes with ongoing conversations and relatively quiet scenes where there's just a sense of foreboding, I created various pieces of music using different techniques to convey an unsettling atmosphere without any movement. The mysterious chorus you hear in this song is actually the chorus from "Point Zero" played in reverse and then edited.

Disc2 TR.19,26 etc ◆ burning village、the dream fades before dawn etc.
Episodes 18 and 19, which depict Kiritsugu's childhood, have a very different atmosphere from the main story, so I created a film score for the entire episode, with many songs that have a different feel from the main story, which has a strong classic fantasy feel. These two episodes left a strong impression on me, as I remember creating them with the feeling of composing music for a short film.

Disc2 TR.32 ◆ silver moon
It was the very last song I created for "Fate/Zero," and I remember feeling a little sad as I put together the melody to fit the scenes, based on a request to incorporate the theme song's melody. It was the last song I would create for "Fate/Zero."
grumpy notes:

More in print:
 
So with Fate/Zero, I always knew the opening and summoning in the 1st episode were film scored (I presume from that first interview) but I don't think I knew that all the new tracks in 2nd season were film scored too...

Kind of makes sense though... I always said Kajiura's FZ music was "fitting"... just boring like the show. :p Yes, I know I know... most people like Fate/Zero... I'm just not one of them. XD
 
Lord El-Melloi II's Case Files {Rail Zeppelin} Grace note printed texts translated by ours truly G..GLE TRANSLATE.

As it is a mostly automated translation, please do NOT treat this as the bible of what was actually said. There doesn't seem to be much super deep or nuanced stuff here so I feel the translations I ended up with read mostly safe. Of course some of it could always mean the complete opposite in reality, as it is a curated automatic translation at best. Just be weary of that.

Please also forgive "song" being used so much for pieces without vocals (automated translation from 曲). I may or may not fix it at some point...

THERE ARE SOME SPOILERS

Here goes...

Lord El-Melloi II's Case Files {Rail Zeppelin} Grace note Original Soundtrack introduction & interview
from September 4, 2019
Introduction
INTRODUCTION FROM YUKI KAJIURA

Ever since I read the original novel, I've loved the atmosphere of the world depicted in "Lord El-Melloi II's Case Files." Thanks to that, I was able to create the music for "Lord El-Melloi II's Case Files - Rail Zeppelin Grace note -" with great enjoyment. There are several songs that I myself am particularly fond of.

As of the time of writing this comment, I have only seen a few episodes of the completed "Lord El-Melloi II's Case Files - Rail Zeppelin Grace note -". However, the script was very interesting, so I believe that viewers will enjoy the series as a whole.

I hope you will continue to enjoy the music from this work along with the show itself for a long time to come.


Interview with Yuki Kajiura
INTERVIEW WITH YUKI KAJIURA

―― How did you come to participate in this project?

It was a request from producer Shizuka Kurosaki at Aniplex. When I received the offer, the original manga had been published up to volume 7. I remember thinking when I finished reading it, "Is this where the story ends?! Let me read the rest already!" (laughs).

―― (laughs).

It was that interesting! It was so much fun! There are tons of magicians who are twisted, or had to be twisted, because they are so powerful, and all of them like Waver-kun (laughs). Waver-kun... Lord El-Melloi II pretends to be a weary old man, but in reality, he's straightforward and tries to live an honest life, guided by justice. The cynical people around him, driven by their own selfish desires, try to get in his way and make snide remarks, but they never actually hate him. That's why it's so enjoyable to read. There are some frightening scenes, people die, and betrayal is depicted, but at its core, there's something of a "celebration of humanity" about it. That balance in the story is exactly what I love.

―― How did you translate those images into concrete sounds?

The music for this project was created in a somewhat unusual way. We first created 12 songs for episode 0, which aired on New Year's Eve 2018 as a preview. After that, we had another meeting with the staff, based on the completed footage, and then created the remaining music to be used in episode 1 and beyond. We sometimes create just one song in advance for a promotional video, but this pattern was a first. It was very easy.

―― What adjustments were made based on episode 0?

I had intended to use less sound in the music for episode 0 than I usually do, but director Kato (Makoto) requested "more music with less sound." It's a mystery story, after all. There's inevitably a lot of dialogue, so I focused on using sounds that wouldn't be too intrusive in the background. There's still some of the usual grandiose music, but I feel like there's a lot more music than usual that doesn't feature flashy melodies and has a smaller instrumentation, giving off an image of "letting the air flow."

―― Kajiura's sound is often characterized by its elegant melodies, but is this perhaps a case of somewhat toning down that signature style?

Having said that, there are plenty of songs where I ended up doing things the usual way (laughs). And there's also a sense of fulfillment in thinking about how to create songs that don't have a melody, songs that are more like "letting the air flow." For example, if you were creating a song using only pads (sustained sounds), how much emphasis should you place on the wind noise you add to it? It was rewarding to consider each of those individual sounds in accordance with the content of the piece. So, I didn't really feel like I was "putting my special moves on hold."

―― By the way, was the continuity with 'Fate/Zero' something you were conscious of?

To be honest, I wasn't consciously thinking about it. Quite a bit of time has passed, and the atmosphere, weight, and tempo of the works are completely different, so I even thought it would be better not to think about it. However, there was one thing: when I read the script, there were quite a few scenes involving Iskandar, and the music menu also had an order for "recollection." So I asked the staff if it would be better to use the melody from the song that played during the scenes with Waver and Iskandar in 'Fate/Zero,' which I think would be the most memorable for the audience, and they replied, "Absolutely, let's do it!", so I did use that one song.

―― "you were my king"(DISC1 M12), right?

That's right. And the title is easy to understand too (laughs).

―― Besides those, which songs on this album hold special meaning for you, or which ones did you put the most effort into?

It wasn't one I struggled with, on the contrary, there was a song that came to me very easily at the beginning. When we were creating episode 0, we received a request for a longer song that could be used for the ending credits, a song that would symbolize the atmosphere of the work. I was able to come up with something like this pretty quickly just by rereading the script. It's the song "closing the case" (DISC2 M21), which is included at the end of DISC2. Especially in episode 0, it seemed to me that everyone in this work was desperate, and somehow they were being led by the chaotic events. I wanted to express that feeling of being led, so I decided to write a song like a Russian waltz. A heavy Russian waltz, like the ballet music written by Prokofiev. I quickly made a demo on the synthesizer with that image in mind and brought it to the meeting, and everyone's reaction was very positive. Thanks to that, I think the meeting went relatively smoothly. I think they felt, "This atmosphere might work." In other words, the music for this work started with "closing the case."

―― It's also in the opening theme, "starting the case: Rail Zeppelin" (DISC1 M1)...

Yes, I used an arranged version of the melody. Actually, the opening theme was created by taking the melody from "closing the case" and putting it in afterwards. That's why I feel a strong attachment to it, and I see it as the starting line for everything. I also created "the matter is settled, anyway" (DISC1 M5) at almost the same time. With these two songs, "closing the case" and "the matter is settled, anyway," I solidified the image of the songs I would write for this work. "the matter is settled, anyway" was my image of the opening theme. Compared to "starting the case: Rail Zeppelin," it's a much slower, more subdued feel. I think the image of Hercule Poirot that I had when I first read the original work was still stuck in my head. In short, I started creating the songs based on the image of the opening and ending themes. Because of that, the melodies of the actual opening theme, "starting the case: Rail Zeppelin," and the two songs created with the opening and ending themes in mind, "the matter is settled, anyway" and "closing the case," appear in various places in the songs I created for this project.

―― They all have a heavy atmosphere, don't they?

That's right. There's a lot of music that resolves things in a way, but doesn't leave you completely satisfied... It leaves you with a lingering sense of regret, and the overall feeling is rather heavy.

―― In terms of arrangement, the use of woodwind instruments was particularly impressive.

I'm quite pleased to hear you say that. To create a mysterious, magical feel, I wanted something that was a little more chilling than the eeriness of strings. Strings felt a bit too soft. The sound of a large string ensemble playing together tends to become too familiar to the ear. I thought that a woodwind instrument would be better for creating a chilling or tingling sensation. The crisp sound of brass instruments didn't quite feel like what I was looking for either. I considered woodwind instruments like a clarinet or oboe, and maybe a saxophone, but in the end, I used the clarinet a lot. During the recording, I felt a little bad for asking Naka-san (Hidehito), the clarinetist, to "make it feel mysterious," "make this song feel mysterious too," "make the next song mysterious too"... (laughs).

―― Kajiura-san, you've been involved in many TYPE-MOON works, from "the Garden of sinners" to this latest one. If there's anything you consciously consider to be a common appeal of the worlds in these works, including this one, I'd love to hear about it on this occasion.

It's a very vague description, but every work I've been involved with is genuinely entertaining, and I feel a great sense of satisfaction after finishing them. It might sound bad, but they don't betray you in any unexpected ways. They have a strong ability to truly entertain the reader. I haven't asked the creators directly, but I'm sure they all focus on that aspect. Even though they aren't overwhelmingly happy endings, you feel a refreshing sense of satisfaction when you see the conclusion. I really love that about them. It's like you get a great catharsis through the "story," or rather, each one is a well-crafted "story." For a "story" lover like me, it's irresistible.

―― The feeling after finishing it is definitely not negative, is it?

That's right. It might seem pointless, but it wasn't pointless. It might seem pointless to others, but for that person, the one thing they wanted to achieve was fulfilled... It always leaves behind that kind of solace.
grumpy notes:
The "less sound" in ep0 is kind of a guess. (Is it really less notes/less complex melody? or not as loud? or less instruments? Also "intended to do less BUT requested to do less" wut BUT?) I couldn't get a better alternate... Human needed. (OG JP: "0話のための曲も、普段の私が作るものよりも音数を減らして作ったつもりだったんですけど、加藤(誠)監督から「音の少ない曲がもっと欲しい」とリクエストがあったんです。ミステリーですからね。")

More in print:
  • August 2019 issue of Quick Japan (Vol.145) features an interview with Yuki Kajiura and ASCA (presumably about Hibari/El Melloi II),
    (If anyone has a higher quality scan to share, that would be lovely.)
  • September 2019 issue of Newtype features an interview with Yuki Kajiura (about El Melloi II),
    (If anyone has a higher quality scan to share, that would be lovely. I can't read the photo that's on archive.)
 
Fate/stay night [Heaven's Feel] Movie printed texts translated by ours truly G..GLE TRANSLATE.

As it is a mostly automated translation, please do NOT treat this as the bible of what was actually said. There doesn't seem to be much super deep or nuanced stuff here so I feel the translations I ended up with read mostly safe. Of course some of it could always mean the complete opposite in reality, as it is a curated automatic translation at best. Just be weary of that.

Please also forgive "song" being used so much for pieces without vocals (automated translation from 曲). I may or may not fix it at some point...

THERE ARE HARD SPOILERS

Here goes...

Fate/stay night [Heaven's Feel] Movie Animation Official Guide interview
from October 29, 2021
Staff Interview

The background music speaks for Shirou's feelings, and the theme song speaks for Sakura's feelings.

Music
YUKI KAJIURA
Yuki kajiura

[Profile] Composer, lyricist, arranger, and music producer. As a composer, she has worked on anime soundtracks such as the theatrical films "the Garden of sinners," "Fate/Zero," and "Demon Slayer." For drama soundtracks, she has worked on the NHK morning drama "Hanako to Anne," among others.

Putting Sakura's voice into Aimer-san's song

―― Kajiura-san, you have been involved in the production of the background music and theme song for [HF] since the first chapter. Now that you have finished production up to the third chapter, how do you feel?

The game had such a thoroughly developed world that it made me quite sad to think that I wouldn't be able to play in that world anymore. For several years, while creating all three chapters, [HF] was constantly on my mind. Even when I wasn't working on music production, the realm of [HF] was still there in my head, and I kept thinking about what the next chapter might be like. So, it makes me sad to think that I won't be using this realm anymore.

―― In [HF], Kajiura-san composed over 100 background music tracks across all three chapters. What was the overall concept behind the background music?

During our music meetings, Director Sudo (Tomonori) often said, "This work is told from Shirou Emiya's perspective." The background music is basically created to reflect Shirou's feelings. For example, when he faces a strong enemy, instead of adding sound to the enemy's feelings, the music expresses how strong and frightening the enemy is from Shirou's point of view.

―― How are the changes in Sakura Matou's feelings expressed through music?

I wanted to express Sakura's feelings through the theme song. Although my own interpretation is mixed in, I wrote the lyrics as if they were Sakura's lines. I think it was also a big factor that Aimer-san had already been chosen to sing the theme song. Her voice is the kind that penetrates into the heart, so I thought it would be best if she sang about Sakura's feelings and deeply moved the hearts of those who listen.

―― The theme song is also an important piece in expressing the drama of this work.

I was fortunate enough to be given the opportunity to create the theme songs for all three chapters, so I basically based the background music for each chapter on the melody of the theme song. By using variations on the theme song melody—making it brighter, darker, changing the tempo—in the film, the audience gradually became familiar with the melody. When the theme song played at the end, even though it was the first time they had heard the song, the melody was ingrained in their minds—a unique cinematic effect.

―― The melody of the theme song for the first chapter, "Hana no Uta" (Flower Song), was used in the opening of the first chapter with an operatic arrangement, wasn't it?

The "Fate" series is dramatic, featuring various heroes whose destinies intertwine. Because it's an operatic work, I feel it's a project where I can express the world of opera, which I've always loved, through music. In the opening of the first chapter, I used the melody of "Hana no Uta" in triple time, allowing me to fully incorporate operatic expression, which was incredibly enjoyable from a music composer's perspective. Though, perhaps I shouldn't be saying "enjoyable" given the content of the work (laughs).

―― The theme song for the second chapter, "I beg you," was a song that depicted Sakura's downfall.

The melody of this song is basically designed to sound like it's "falling." Even the chorus has a melody that sounds like it's going to fall.

―― The theme song for the third chapter, "Haru wa Yuku" (Spring is Passing), became the song that concluded [HF].

It plays at the end of the main story, but the timing of when the song comes in was very difficult. Where to put the intro? How long should I wait after the intro before starting to sing? Where to put the chorus? I created it while adjusting the timing of all those things. It shouldn't be too happy, and it shouldn't be too sad. It should be just right, leaving a little bit of unresolved feeling, a little bit of uncertainty. Also, the phrase "those days were like a dream" is in "Hana no Uta," and I hope that listeners will feel that the dream time in "Hana no Uta" was only in the past, but in "Haru wa Yuku," they will feel a sense of anticipation that it might be in the future. I think this was a clever device that could only be used in a trilogy.

Action scenes structured like a suite

―― One of the appealing aspects of [HF] was the action scenes in each chapter. In these scenes, the background music plays a central role in enhancing the visuals, but what approach did you take in each case?

In [HF], they create long scenes that rely heavily on background music. Having scenes like that is very rewarding. The battles in the first chapter (Lancer vs. True Assassin) and the second chapter (Berserker vs. Saber Alter) were created in a suite-like style, tailored to the scene changes and the entrances and exits of characters. When there are cool scenes with great direction and dialogue, I want the music to enhance them, so I carefully adjust the rhythm to match the camera work, increasing the volume and creating a sense of speed. For the Rider fight in the third chapter, I focused on showcasing the fight with a sense of speed, and then created music that would release the audience with a feeling of "Get lost in the moment!" when the final Noble Phantasm is used.

―― Chapter three also depicts the confrontation between Sakura and Rin Tohsaka. This was another highlight of the background music.

Regarding Rin, there's been a key theme since the very first chapter. That was, "To Sakura, Rin is a hero." When Rin appeared in the library in the second chapter, we used overly heroic music. In the third chapter, when Rin appears before Sakura in the Great Cavern, we used music that sounds exactly like a hero's entrance, making it deliberately dazzling.

―― In Chapter Three, Kirei Kotomine becomes a key character in the story. What kind of music were you thinking of composing for him?

In filmmaking, there's a process called film scoring, where background music is created to match the visuals. When I received the footage for the third chapter, I was unexpectedly struck by Kirei's battle scene in the old church. I was certain that ufotable would create a beautiful scene with Kirei chanting atop the church, so I decided to give it my all. I wanted to create a chorus that wasn't evil, nor pure, but simply descending from above, conveying a sense of "power," and that's how I composed the music for this scene. In the final scene where Shirou and Kirei are fighting, I used only the chorus from this church scene. I think Kirei Kotomine is a very pure person in a certain sense. He's so pure that you can't reason with him. I wanted to express that feeling through music.

―― Of the background music in [HF], which songs left the biggest impression on you?

In the second chapter...the so-called love scene. I felt I shouldn't decide the direction of the music here on my own, so I checked with the director, "Is it okay if I make it extremely sad?" He gave me the OK, so even though she has achieved her desires, the background music is extremely sad. With [HF], I felt that the viewers needed to sympathize with Sakura, to feel sorry for her. It is precisely because there is a sense of impending tragedy that her pure feelings come through. To convey that purity, I try not to make it seem too suspicious or too happy.

―― What impression did you have of the character Sakura, Kajiura-san?

Sakura is very real. The other characters in the "Fate" series are somewhat symbolic heroes and heroes, but Sakura gets jealous, she gets sulky, she's very human. She's a girl who's similar to us, so in a way, she's very easy to understand. You can kind of understand why she might say hysterical things or want to take extreme actions. What would happen if such a mentally fragile and weak girl suddenly gained such great power? [HF] was a work that was depicted from that perspective, so I created the music with a strong emotional attachment to it.

―― What were your impressions after watching the completed [HF] trilogy?

When I'm creating background music for a film score, I end up memorizing all the lines and the pauses between scenes. That's why when I watch a preview screening, I find myself watching it with the feeling of confirming, "This is where it should get exciting, okay, it's exciting now." I can only truly enjoy the film after I've forgotten a lot about it. The third chapter was released quite a while after it was finished, so when I actually went to the theater to see it, I was able to watch it with great emotion. I felt a sense of accomplishment when I was able to say goodbye to Sakura, thinking, "Be happy."
grumpy notes:

Fate/stay night [Heaven's Feel] Movie Original Soundtrack interview
from March 27, 2024
Yuki Kajiura INTERVIEW

―― Kajiura-san, you have previously composed theme songs and background music for numerous TYPE-MOON film adaptations. What were your impressions when you were asked to compose the music for the theatrical film trilogy, "Fate/stay night [Heaven's Feel]"?

It's a unique and particularly introspective work within the Fate series, so I thought it would be very interesting. Since it was a movie, I felt it might be okay to create some rather unconventional music, and in fact, I thought that without such unconventional music, it wouldn't be able to match the power of the work and support it. So when I started, I was full of enthusiasm, thinking, "Okay, let's give it our all." The characters in this work are young and relatively introverted, and I felt it was important to cherish the narrow perspective of the two main characters (Shirou and Sakura), which isn't meant in a negative way. Playing music from too much of a detached perspective makes it boring. Rather, I thought it would work better to depict the feelings of characters who are being crushed by their own emotions in a tightly confined world, from an internal perspective.

―― I felt that "Ⅰ. presage flower" and "Ⅱ. lost butterfly," which depict Sakura's inner transformation, contain many introspective songs, while "Ⅲ. spring song" contains many grand songs that color the battle scenes.

In this trilogy, especially in the first and second chapters, I focused on emphasizing Sakura's emotions through the music. Sakura isn't the type of person to react strongly to things that happen, so I felt that if I didn't make the music a little more distinctive, it would be difficult for the audience to understand her feelings in the moment. That's why I feel like I made the music somewhat exaggerated in many places. I thought it would be better to do something extreme in this work, to the point where people might think, "The music is a little too loud."

―― I imagine composing the score for a trilogy of films is quite a demanding job. Looking back, what are your thoughts on that experience?

When I'm working on a film score, I'm completely absorbed in the project while it's being made, and once it's finished, I forget about it and move on to the next job. This time, I made three works with some time in between, but this project was always somewhere in my mind even when I was working on other things, and it stayed with me until I finished the trilogy. The third chapter in particular had an incredible amount of music and energy, and there was music for almost every scene, so no matter how much I composed, I felt like "I'm only about a third of the way there." The battle scenes were also long, and there were times when I thought, "There are still three minutes left..." (laughs). However, it was a work with a lot of contrast, and the effect of matching the music to the visuals was great, so it was easy to direct things like "let the music play here, and build up the excitement here."

―― How do you control the tension and tempo of the music in the first to third chapters?

When I create the background music for ufotable-san's works, I use the music menu I've received beforehand as a basis for a meeting where I watch the entire video with the director and Kondo-san (Hikaru), and we confirm every detail of how the music should be used, such as "this music should come in here, and this one should be removed here." I also offer suggestions where Kondo-san seems unsure, so we have very in-depth meetings. That's where we usually decide on the overall tone and number of tracks, and then I compose the music accordingly.

―― In particular, the first 30 minutes of the first chapter, where Shirou and Sakura reminisce about their first meeting, have a simple musical score, which I found to be very challenging, especially when contrasted with the grand music that plays in the latter half.

Apparently, the director and Kondo-san initially intended to have no music at all for the first 30 minutes of the first chapter. I did end up adding a little bit of music, but I tried to make it as colorless, simple as possible, so that it would blend into the visuals. There are 30 minutes of everyday life unfolding uneventfully, and then that all changes dramatically. The scriptwriters were incredibly bold. I was surprised that they cut out the explanation of an important part of the story of "Fate/stay night" and used the first 30 minutes to depict the relationship between the two characters!

―― Are there any other scenes that were particularly memorable or that you have a special attachment to, Kajiura-san?

One is the ending of the second chapter. I thought that if it ended abruptly and the credits started with just Aimer-san's voice, the audience would definitely scream "Ahhh!". I made it thinking, "I hope they do!" (laughs), so I was really happy when I received various comments after the movie was released. Another is the love scene between Shirou and Sakura in the second chapter. It's a very unique scene, and after thinking about how to handle it, I suggested in a meeting, "Is it okay if we make it really sad?" I didn't lean towards warmth or eroticism at all, and instead used a cold, sad song ("petals and butterfly"). The third chapter is the flow from the whirlwind of events towards the end to Illya's final scene. Music was playing the whole time, and in my mind, from the moment we entered the cave until she disappeared, it all felt like one song. I meticulously experimented, adding and removing sounds to make certain lines stand out, so it took an astonishing amount of time to match the music. Even now, when I rewatch that final scene, I remember every step of the production process: "After this, we removed the strings, removed the rhythm, and then the piano came in..." That's how much time it took, especially the part where we added that "bump."

―― The soundtrack included several arrangements of songs from the TV anime "Fate/Zero." I understand that this was based on both a request from Kondo-san and a suggestion from Kajiura-san, but is there a reason why Kajiura-san chose to quote songs from "Fate/Zero" in this trilogy?

I wanted viewers to see past scenes and this work as a continuous narrative. For example, in the scene where an arrangement of the ending theme "believe" from "Fate/stay night [Unlimited Blade Works]" ("what he has believed") is played, the beliefs that were held when this song was played in the past begin to crumble in this story. Also, for those unfamiliar with my previous works, they can simply listen to it as background music, so it won't be a distraction.

―― The arrangement of "EMIYA," an iconic song from the original game ("why I fight ~EMIYA~ spring song 2020 ver."), is also impressive.

This song was created with a specific request: "We want you to use 'EMIYA' here." That being said, I didn't change it drastically from the original. When it comes to insert songs like this, you want to hear the original as it is, right? However, the feel of game music and the feel of film music are different, so I arranged it to avoid any sense of incongruity. There's no point in using something like this unless people think "Here it comes!" when they hear it, so I had fun experimenting with different ways to lead up to that melody.

―― Kajiura-san, you were in charge of writing the lyrics, composing, and arranging the theme songs for each chapter, which were sung by Aimer-san. Could you tell us about any difficulties or thoughts you had while creating the theme songs?

When creating "Hana no Uta" (theme song for Chapter 1, "I. presage flower"), my biggest challenge was that Chapter 1 ends at a point where we haven't yet seen what kind of person Sakura is, making it difficult for viewers to empathize with her. I wasn't sure how much of Sakura's character the audience would understand when the ending credits rolled. So, something I would never normally do, I decided to write the lyrics to go a little further into the story. I wrote the lyrics in a way that made "Hana no Uta" feel like it could be the ending theme for all three parts of the trilogy, and used it as the ending for Chapter 1. Normally, I write theme song lyrics from a more overarching perspective, but for this work's theme song, I felt it would be absolutely better to write it as if it were "Sakura's words," so I wrote it in a very extreme "Sakura-centric" style. Aimer-san's voice is also wonderful; it creeps in and pierces your heart, and it was a perfect fit for these lyrics. As a song, it's the most popular and easily accessible ballad in the entire trilogy. I wanted to use this song as the ending for Chapter 1 while also showing the overall picture of Sakura.

―― So, how about "I beg you (theme song for Chapter 2, "II. lost butterfly")"?

The ending of the second chapter was shocking, and we needed a theme song that was just as impactful. This song makes extensive use of scales that are neither major nor minor. I think that fear manifests itself in that "uncertainty," in a way that is both sad and beautiful, a sense of being out of control. Also, Sakura in the second chapter has a somewhat playful side, so rather than making eerie sounds, I thought it would be much scarier to focus on the fact that such a quiet girl is excitedly saying, "I've become strong♪" in order to express her frightening nature.

―― What about "Haru wa Yuku (Theme song for Chapter 3, "III. spring song")"?

This was the song that took the longest to complete as the theme song for the trilogy. Making this ending a "grand finale happy ending" would be completely wrong, but it also had to convey that there is peace, that Sakura has realized many things, and that there is joy in it. There are parts of her emotions that are joy, regret, and repentance, and it was a very difficult song to find the right balance of what to emphasize and what to downplay, and how to end it. This might sound strange, but I felt that it shouldn't be too much of a "masterpiece," or that if it ended with a song that was too beautiful, the viewers might end up questioning Sakura's character. I thought it was necessary to leave a little shadow hanging over the ending. "Haru wa Yuku" was created with the feeling of being like the B-side or a sequel to "Hana no Uta," and the melody of "Hana no Uta" plays again at the end.

―― "Hana no Uta" functions as a theme song that runs through the entire work, and its melody was used in many places throughout the film's score.

I created each theme song while considering how it would relate to the background music. For "Hana no Uta," I incorporated not only the melody but also the string phrases playing in the background and the short melody of the intro into the background music in various places. However, it was a little difficult to use the melody of the ending song in the second and third chapters. For example, it was too early to use the melody of "I beg you," which depicts Sakura turning black, in the second chapter. It's usable in Chapter 3, but conversely, the outcome for Sakura and Shirou in Chapter 3 remains unknown until the very end. Therefore, the melody of "Haru wa Yuku" shouldn't play until the story is over. So this time, I separated the melody of the intro and the melody of the song, mainly using only the melody of the intro in the story, and creating it so that the music of salvation plays for the first time at the end.

―― You mentioned that this project was constantly on your mind while you were working on other things. What were your feelings when you finished it?

I felt sad when it was over. I cherish all my works equally, but especially when I compose dozens of songs for a single film score, it feels like raising a child, and when I compose several songs for a series, that period of raising them becomes longer. The presence of a child you've just given birth to is a little different from a child you've raised for four years, and with these kinds of works, it takes a little time for me to let go. That's why I'm happy that this soundtrack has been released and that people can listen to something I spent so much time and effort on (laughs). Also, when I compose music for films, I basically compose it with the dialogue playing throughout, so listening to the score without any dialogue is actually a bit of a fresh experience for me as well.

―― How would you like people to listen to this soundtrack, Kajiura-san?

I don't really have any strong feelings about how I want people to listen to my music. Music is meant to be listened to however you like, and the most important thing is that the listener enjoys it. Of course, you can listen while reminiscing about the work, but it might also be interesting to listen in a way that allows you to weave your own new story from this music. Please, feel free to enjoy it however you like.

Interview: Takumi Nakamura(blueprint)
Planning: 白石倖介
grumpy notes:
I don't think I know what the "bump" in the final scene sentence is supposed to mean. (OG JP: "あのラストシーンは今見返しても「この後弦を抜いて、リズムを抜いてピアノが入って......」と制作の場面をすべて思い出してしまうと思います。そのぐらい時間もかかりましたし、「カこぶ」を入れた部分です。")

More in print:
  • December 2017 issue of Newtype features an interview with Yuki Kajiura,
    (If anyone has a higher quality scan to share, that would be lovely. I can't read the photos on archive.)
  • March 2018 issue of Newtype Special "NewtypeSpecial 劇場版「Fate/stay night[Heaven's Feel]」 I.presage flower" features an interview with Yuki Kajiura,
    (If anyone has a higher quality scan to share, that would be lovely. Have not seen any picturs outside of auctions. )
  • February 2019 issue of Newtype features an interview with Yuki Kajiura and Aimer,
    (If anyone has a higher quality scan to share, that would be lovely. I can't read the photos on archive.)
  • May 2019 issue of B-PASS features an interview with Yuki Kajiura and Aimer (supposedly),
    (If anyone has a higher quality scan to share, that would be lovely. Have not seen any picturs. )
  • May 2020 issue of Newtype features an interview with Yuki Kajiura and Aimer,
    (If anyone has a higher quality scan to share, that would be lovely. I can't read the photos on archive.)
  • "spring song" also had some sort of special brochure in 2020 with an article featuring Yuki Kajiura and Aimer but I could not find anything more about it; ( fate-sn.com/news/?article_id=54971 )
  • March 31, 2021's Fate/stay night [Heaven's Feel] III. spring song Limited Edition Blu-ray Animation Material III booklet features an interview with Yuki Kajiura and Aimer (also in English edition, from reddit user Adab1za: imgur.com/a/se9NHn6 )
 
Last edited:
Kay, for now this is all. I wish I could read those extra Newtype interviews for Waver-kun and Heaven's Feel but I can't from the mag photos that I found on archive.

As for other print stuff, I think this is also it from me. Unless I find something I'm missing or uncover something buried on my drives, there's maybe only the short interview from PandoraHearts Anime Guide left.

If anyone wants the Japanese texts, let me know. I'll check them again and send.
 
Last edited:
Back
Top